Giant Toad

Giant Toad

Large animal
Challenge

STR
2
DEX
1
CON
1
INT
−4
WIS
0
CHA
−4

39
6d10+6
13
Fort
+2
Ref
+2
Will
−2

Speed 4 m., swim 8 m.
Skills Athletics +3 (14), Perception +1 (12), Stealth +2 (13)
Senses darkvision 5 m.

Amphibious. The giant toad can breathe air and water.

Maneuvers. The giant toad uses maneuvers (maneuver save Difficulty 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

At will: grapple (Bite only)

1 stamina die: fling, smash, spring attack

Standing Leap. The giant toad’s jump is always treated as if it has a running start.

Actions (1)

Bite. Melee Weapon Attack: +3 to hit. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage. If the toad uses the grapple maneuver, the target is restrained until the grapple ends, and the toad can’t bite another target.

Swallow (1/turn). The giant toad makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits, the creature takes the bite’s damage, it is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the giant toad and it takes 7 (2d6) acid damage at the start of each of its turns. The giant toad can have only one Medium creature (or 2 Small, and 3 Tiny) creature swallowed at a time.

While the giant toad isn’t incapacitated, it can regurgitate all swallowed creatures at any time (no action required) in a space within 1 meter of it. The creature exits prone.

If the giant toad takes 5 damage or more on a single turn from the swallowed creatures, the giant toad must succeed on a Difficulty 25 Fortitude saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 1 meter of the giant toad. If the giant toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 3 meters of movement, exiting prone.

Once a creature is no longer swallowed, its armor or natural armor is corroded 1 until the end of the giant toad’s next turn or until the end of the round if the giant toad is dead.

Coastal, Desert, Forest, Swamp, Underdarksrd

Maneuvers

As an action you can attempt to grab and throw a creature that is your size or smaller with a natural weapon such as a tentacle. The creature must make a Reflex saving throw.

On a failure, you throw it 2 meters away from you where it falls prone and takes bludgeoning damage equal to the stamina die.

On a critical failure, you throw it twice as far and it takes twice as much damage.

Enhance

You can increase the damage, target a creature of a larger size, and throw the creature an additional 2 meters for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, make a melee weapon attack with a weapon that deals bludgeoning damage against an object or structure to smash it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

The attack deals double damage to objects and structures.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.