Giant StriderLarge monstrosity
- 1 (200 XP)
Fire Absorption. Whenever the giant strider is subjected to fire damage, it takes no damage and regains an amount of health equal to half the fire damage dealt.
Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) piercing damage.
Fire Burst (Recharge 5–6). The giant strider hurls a gout of flame at a point it can see within 18 meters of it. Each creature in a 3-meters-radius sphere centered on that point must make a DC 12 Reflex saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren’t being worn or carried.