Kryx RPGThemesMonsters

Giant Spider

Large beast
Challenge
1 (200 XP)

STR
2
DEX
3
CON
1
INT
−4
WIS
0
CHA
−3

26
4d10+4
14
Fort
+1
Ref
+2
Will
−2
Defense note natural armor

Speed 9 m., climb 9 m.
Senses blindsight 3 m., darkvision 18 m., passive Perception 10
Skills Stealth +6

Maneuvers. The giant spider uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, inject venom (Bite only), spring attack

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Fortitude saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 health, the target is stable but poisoned for 1 hour, even after regaining health, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 9/18 m., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (10 Defense; 5 Health; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Desert, Forest, Swamp, Underdark, Urbansrd