Giant ScorpionLarge beast
- 3 (700 XP)
Maneuvers. The giant scorpion uses maneuvers (maneuver save DC 12). It has 9 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 6 (1d8 + 2) bludgeoning damage.
Sting. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Fortitude saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.