Giant FrogMedium beast
- ¼ (50 XP)
Amphibious. The frog can breathe air and water
Maneuvers. The giant frog uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
At will: grapple (Bite only)
1 stamina die: spring attack
Standing Leap. The frog’s long jump is up to 6 meters and its high jump is up to 3 meters, with or without a running start.
Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 4 (1d6 + 1) piercing damage. If the frog uses the grapple maneuver, the target is restrained until the grapple ends, and the frog can’t bite another target.
Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog’s turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 1.5 meters of movement, exiting prone.