Kryx RPGThemesMonsters

Giant Bat

Large beast
Challenge
¼ (50 XP)

STR
2
DEX
3
CON
0
INT
−4
WIS
1
CHA
−2

22
4d10
13
Fort
+0
Ref
+2
Will
−1

Speed 3 m., fly 18 m.
Senses blindsight 18 m.

Echolocation. The bat can’t use its blindsight while deafened.

Keen Hearing. The bat has advantage on Perception checks that rely on hearing.

Maneuvers. The giant bat uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, dive attack, spring attack

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 5 (1d6 + 2) piercing damage.

Forest, Underdarksrd