Gas SporeLarge plant
- ½ (100 XP)
Death Burst. The gas spore explodes when it drops to 0 health. Each creature within 6 meters of it must succeed on a DC 15 Fortitude saving throw or take 10 (3d6) poison damage and become infected with a disease on a failed save. Creatures immune to the poisoned condition are immune to this disease.
Spores invade an infected creature’s system, killing the creature in a number of hours equal to 2d12 + the creature’s Constitution, unless the disease is removed.
In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that grow to full size in 7 days.
Eerie Resemblance. The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Wilderness check.
Maneuvers. The gas spore uses maneuvers (maneuver save DC 7). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Touch. Melee Weapon Attack: +0 to hit, reach 1.5 m., one creature. Hit: 1 poison damage, and the creature must succeed on a DC 10 Fortitude saving throw or become infected with the disease described in the Death Burst trait.