Frost SalamanderHuge elemental
- 9 (5,000 XP)
Burning Fury. When the salamander takes fire damage, its Freezing Breath automatically recharges.
Maneuvers. The frost salamander uses maneuvers (maneuver save DC 17). It has 12 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Spellcasting. The frost salamander’s spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 4 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:
2 mana: ice storm
Multiattack. The salamander makes five attacks: four with its claws and one with its bite.
Claws. Melee Weapon Attack: +9 to hit, reach 3 m. Hit: 8 (1d6 + 5) piercing damage.
Bite. Melee Weapon Attack: +9 to hit, reach 4.5 m. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.
Freezing Breath (Recharge 6). The salamander exhales chill wind in a 18-meters cone. Each creature in that area must make a DC 17 Fortitude saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.