Kryx RPGThemesMonsters

Frost Salamander

Huge elemental
Challenge
9 (5,000 XP)

STR
5
DEX
1
CON
4
INT
−2
WIS
0
CHA
−2

168
16d12+64
17
Soak
2
Fort
+8
Ref
+3
Will
+3
Defense note natural armor
Damage vulnerabilities fire
Damage immunities cold

Speed 18 m., burrow 12 m., climb 12 m.
Senses darkvision 18 m., tremorsense 18 m., passive Perception 14
Skills Perception +4, Primal +4
Languages Primordial

Burning Fury. When the salamander takes fire damage, its Freezing Breath automatically recharges.

Maneuvers. The frost salamander uses maneuvers (maneuver save DC 17). It has 12 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: flesh ripper, grapple, spring attack

Spellcasting. The frost salamander’s spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 4 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

1 mana: cold snap, cone of cold, snow storm

2 mana: ice storm

Actions

Multiattack. The salamander makes five attacks: four with its claws and one with its bite.

Claws. Melee Weapon Attack: +9 to hit, reach 3 m. Hit: 8 (1d6 + 5) piercing damage.

Bite. Melee Weapon Attack: +9 to hit, reach 4.5 m. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.

Freezing Breath (Recharge 6). The salamander exhales chill wind in a 18-meters cone. Each creature in that area must make a DC 17 Fortitude saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.

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