Kryx RPGThemesMonsters

Froghemoth

Huge monstrosity
Challenge
10 (5,900 XP)

STR
6
DEX
1
CON
5
INT
−4
WIS
1
CHA
−3

184
16d12+80
14
Soak
1
Fort
+9
Ref
+4
Will
+3
Defense note natural armor
Damage resistances fire, lightning

Speed 15 m., swim 9 m.
Senses darkvision 18 m., passive Perception 17
Skills Perception +7, Stealth +5

Amphibious. The froghemoth can breathe air and water.

Dashing Strike. If the froghemoth uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Shock Susceptibility. If the froghemoth takes lightning damage, it suffers several effects until the end of its next turn: its speed is halved, it takes a −2 penalty to Defense and Reflex saving throws, it can’t use reactions or Multiattack, and on its turn, it can use either an action or a bonus action, not both.

Actions

Multiattack. The froghemoth makes two attacks with its tentacles. It can also use its tongue or bite.

Tentacle. Melee Weapon Attack: +10 to hit, reach 6 m. Hit: 19 (3d8 + 6) bludgeoning damage, and the target is grappled (escape DC 16) if it is a Huge or smaller creature. Until the grapple ends, the froghemoth can’t use this tentacle on another target. The froghemoth has four tentacles.

Bite. Melee Weapon Attack: +10 to hit, reach 1.5 m. Hit: 22 (3d10 + 6) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the froghemoth’s turns.

The froghemoth’s gullet can hold up to two creatures at a time. If the Froghemoth takes 20 damage or more on a single turn from a creature inside it, the Froghemoth must succeed on a DC 20 Fortitude saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls prone in a space within 3 meters of the froghemoth. If the froghemoth dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 3 meters of movement, exiting prone.

Tongue. The Froghemoth targets one Medium or smaller creature that it can see within 6 meters of it. The target must make a DC 18 Reflex saving throw. On a failed save, the target is pulled into an unoccupied space within 1.5 meters of the froghemoth, and the froghemoth can make a bite attack against it as a bonus action.

Swamp, Underdarkvgtm