Kryx RPGThemesMonsters

Fraz-Urb’luu

Large fiend (demon)
Challenge
23 (50,000 XP)

STR
9
DEX
1
CON
7
INT
8
WIS
7
CHA
8

337
27d10+189
18
Soak
2
Fort
+14
Ref
+12
Will
+14
Defense note natural armor
Damage resistances cold, fire, lightning
Damage immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities charmed, exhausted, frightened, poisoned

Speed 12 m., fly 12 m.
Senses truesight 35 m., passive Perception 24
Skills Deception +15, Perception +14, Stealth +8
Languages all, telepathy 35 m.

Dashing Strike. If the fraz-urb’luu uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells:

At will: alter self (can become Medium when changing his appearance), detect magic, dispel magic, phantasmal force

3/day each: confusion, disguise, dream, image (augmented to programmed image), invisibility (augmented to mislead)

1/day each: mirage, modify memory, project image

Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed instead.

Magic Resistance. Fraz-Urb’luu has advantage on saving throws against spells and other magical effects.

Magic Weapons. Fraz-Urb’luu’s weapon attacks are magical.

Undetectable. Fraz-Urb’luu can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.

Actions

Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his fists.

Bite. Melee Weapon Attack: +16 to hit, reach 3 m. Hit: 19 (3d6 + 9) piercing damage.

Fist. Melee Weapon Attack: +16 to hit, reach 3 m. Hit: 22 (3d8 + 9) bludgeoning damage.

Legendary Actions

The fraz-urb’luu can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The fraz-urb’luu regains spent legendary actions at the start of its turn.

Phantasmal Killer (Costs 2 Actions). Fraz-Urb’luu casts phantasmal killer, no concentration required.

Tail. Melee Weapon Attack: +16 to hit, reach 4.5 m. Hit: 20 (2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Fraz-Urb’luu can grapple only one creature with his tail at a time.

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