Kryx RPGThemesMonsters

Flying Sword

Small construct
Challenge
¼ (50 XP)

STR
1
DEX
2
CON
0
INT
−5
WIS
−3
CHA
−5

17
5d6
17
Soak
2
Fort
+0
Ref
+3
Will
−4
Defense note natural armor
Damage immunities poison, psychic
Condition immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Speed 0 m., fly 15 m. (hover)
Senses blindsight 18 m. (blind beyond this radius)

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Fortitude saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.

Maneuvers. The flying sword uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: disorient, glancing blow, hamstring, parry, slice through, spring attack, trip, whirling blade

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.