Firenewt WarriorMedium humanoid (firenewt)
- ½ (100 XP)
Amphibious. The firenewt can breathe air and water.
Dashing Strike. If the firenewt warrior uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Multiattack. The firenewt makes two weapon attacks.
Scimitar. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 4 (1d6 + 1) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 3 (1d4 + 1) piercing damage.
Spit Fire (Recharges after a Short or Long Rest). The firenewt spits fire at a creature within 3 meters of it. The creature must make a DC 11 Reflex saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one