Kryx RPGThemesMonsters

Fire Giant Dreadnought

Huge giant (fire giant)
Challenge
14 (11,500 XP)

STR
8
DEX
−1
CON
6
INT
−1
WIS
0
CHA
0

187
15d12+90
22
Soak
3
Fort
+11
Ref
+9
Will
+5
Defense note plate, shield
Damage immunities fire

Speed 9 m.
Senses passive Perception 15
Skills Athletics +13, Brawn +13, Perception +5
Languages Jotun

Dual Shields. The giant carries two shields, each of which is accounted for in the giant’s Defense. The giant must stow or drop one of its shields to hurl rocks.

Maneuvers. The fire giant dreadnought uses maneuvers (maneuver save DC 21). It has 41 stamina dice which are d8s, a dice limit of 5, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: block blow, coordinated movement, covering strike, disorient, goading strike, grapple, lead the attack, sacrifice, shield bash, spring attack, unwavering mark

2 stamina dice: disarm, vengeance

4 stamina dice: clarion call

Actions

Multiattack. The giant makes two fireshield attacks.

Fireshield. Melee Weapon Attack: +13 to hit, reach 1.5 m. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.

Rock. Ranged Weapon Attack: +13 to hit, range 18/75 m. Hit: 30 (4d10 + 8) bludgeoning damage.

Shield Charge. The giant moves up to 9 meters in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature’s space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Reflex saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6 + 8) bludgeoning damage, or 29 (6d6 + 8) bludgeoning damage if it was already prone.

Mountain, Underdarkvgtm