Kryx RPGThemesMonsters

Fire Elemental Myrmidon

Medium elemental
Challenge
7 (2,900 XP)

STR
1
DEX
4
CON
2
INT
−1
WIS
0
CHA
1

123
19d8+38
18
Soak
1
Fort
+2
Ref
+2
Will
+0
Defense note plate
Damage resistances bludgeoning, piercing, slashing from nonmagical attacks
Damage immunities fire, poison
Condition immunities paralyzed, petrified, poisoned, prone

Speed 12 m.
Senses darkvision 18 m., passive Perception 10
Skills Primal +3
Languages Ignan, one language of its creator’s choice

Illumination. The myrmidon sheds bright light in a 6-meters radius and dim light in a 12-meters radius.

Magic Weapons. The myrmidon’s weapon attacks are magical.

Maneuvers. The fire elemental myrmidon uses maneuvers (maneuver save DC 15). It has 10 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: lunge, spring attack

2 stamina dice: frenzy

Spellcasting. The fire elemental myrmidon is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has 3 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): cauterize wound, control flames, produce flame

1 mana: ash fall, burning hands, continual flame, fiery rebuke, flaming sphere, flaming weapon, heat metal, immolation, protection from fire, pyrotechnics, rising phoenix, scorching bolts, searing burst

2 mana: fireball, flame bane, incendiary cloud, minute meteors, molten upheaval, wall of fire

Water Susceptibility. For every 1.5 meters the myrmidon moves in 30 centimeters or more of water, it takes 2 (1d4) cold damage.

Actions

Multiattack. The myrmidon makes three weapon attacks.

Scimitar. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 6 (1d4 + 4) piercing damage.

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