Faerie Dragon (Orange)Tiny dragon
Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 10 meters of it.
Magic Resistance. The faerie dragon has advantage on saving throws against spells and other magical effects.
Spellcasting. The faerie dragon (orange)’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
1 mana: color spray
The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow.
Red: 5 years or less
Orange: 6–10 years
Yellow: 11–20 years
Green: 21–30 years
Blue: 31–40 years
Indigo: 41–50 years
Violet: 51 years or more
Bite (1/turn). Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 1 piercing damage.
Euphoria Breath (Costs 2 actions; Recharge 5–6). The dragon exhales a puff of euphoria gas at one creature within 1 meter of it. The target must succeed on a DC 11 Will saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no actions and uses all of its movement to move in a random direction.
5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Will saving throw, ending the effect on itself on a success.
Superior Invisibility (1/turn). The dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9