Kryx RPGThemesMonsters

Evoker

Medium humanoid (any species)
Challenge
9 (5,000 XP)

STR
−1
DEX
2
CON
1
INT
3
WIS
1
CHA
0

66
12d8+12
12
Fort
+1
Ref
+0
Will
+6
Defense note 15 with mage armor

Speed 9 m.
Senses passive Perception 11
Skills Arcana +7
Languages any four languages

Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

Spellcasting. The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has 17 mana, a mana limit of 3, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): icicle, light, prestidigitation, produce flame

1 mana: burning hands, cone of cold, force hand, lightning bolt, lightning, mage armor, magic missiles, teleport

2 mana: counterspell, fireball, ice storm, mirror image, shatter, stoneskin, wall of ice

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d8 − 1) bludgeoning damage.

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