EvokerMedium humanoid (any species)
- 9 (5,000 XP)
Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Spellcasting. The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has 17 mana, a mana limit of 3, regains its mana when it finishes a short or long rest, and knows the following spells:
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d8 − 1) bludgeoning damage.