- 4 (1,100 XP)
Maneuvers. The ettin uses maneuvers (maneuver save DC 15). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Two Heads. The ettin has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the ettin’s heads is asleep, its other head is awake.
Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands.
Morningstar. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 14 (2d8 + 5) piercing damage, or 16 (2d10 + 5) piercing damage if used with two hands.