EnchanterMedium humanoid (any species)
- 9 (5,000 XP)
Spellcasting. The enchanter is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
1 mana: beguile, browbeat, charm creature, charming presence, command, compelled duel, cutting words, dissonant whispers, fear, friends, hideous laughter, hypnotize, instinctive charm, piercing screech, sleep
2 mana: bloodlust, calm emotions, catnap, compulsion, damning secret, douse the flames of war, enemies abound, enthrall, incite panic, irresistible dance, nightmare, suggestion, terrifying visage, wall of terror
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d8 − 1) bludgeoning damage.
Instinctive Charm (Recharges after the Enchanter expends mana to cast a spell). The enchanter can cast instinctive charm