Kryx RPGThemesMonsters

Enchanter

Medium humanoid (any species)
Challenge
9 (5,000 XP)

STR
−1
DEX
2
CON
1
INT
4
WIS
1
CHA
0

71
13d8+13
12
Fort
+1
Ref
+0
Will
+6

Speed 9 m.
Senses passive Perception 11
Skills Deception +4, Occult +8, Persuasion +4
Languages any four languages

Spellcasting. The enchanter is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): charm, empathy, frighten, lullaby, vicious mockery

1 mana: beguile, browbeat, charm creature, charming presence, command, compelled duel, cutting words, dissonant whispers, fear, friends, hideous laughter, hypnotize, instinctive charm, piercing screech, sleep

2 mana: bloodlust, calm emotions, catnap, compulsion, damning secret, douse the flames of war, enemies abound, enthrall, incite panic, irresistible dance, nightmare, suggestion, terrifying visage, wall of terror

3 mana: create thrall, geas, glibness, symbol of fear/discord, symbol of sleep

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d8 − 1) bludgeoning damage.

Reactions

Instinctive Charm (Recharges after the Enchanter expends mana to cast a spell). The enchanter can cast instinctive charm

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