Kryx RPGThemesMonsters

Elephant

Huge beast
Challenge
4 (1,100 XP)

STR
6
DEX
−1
CON
3
INT
−4
WIS
0
CHA
−2

76
8d12+24
12
Soak
1
Fort
+3
Ref
+2
Will
−1
Defense note natural armor

Speed 12 m.

Maneuvers. The elephant uses maneuvers (maneuver save DC 16). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: spring attack, swipe (Gore), trampling charge

2 stamina dice: fling (Gore)

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 1.5 m., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Grasslandsrd