- 4 (1,100 XP)
Maneuvers. The elephant uses maneuvers (maneuver save DC 16). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: fling (Gore)
Gore. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 1.5 m., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.