Kryx RPGThemesMonsters

Efreeti

Large elemental
Challenge
11 (7,200 XP)

STR
6
DEX
1
CON
7
INT
3
WIS
2
CHA
3

200
16d10+112
17
Soak
2
Fort
+7
Ref
+3
Will
+7
Defense note natural armor
Damage immunities fire

Speed 12 m., fly 18 m.
Senses darkvision 35 m., passive Perception 12
Skills Primal +6
Languages Ignan

Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

Spellcasting. The efreeti is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has 11 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

At will: burning hands, detect evil and good, detect magic

Cantrips (at will): cauterize wound, control flames, produce flame

1 mana: animate flames, ash fall, continual flame, fiery rebuke, flaming sphere, flaming weapon, heat metal, immolation, protection from fire, pyrotechnics, rising phoenix, scorching bolts, searing burst

2 mana: fireball, flame bane, incendiary cloud, minute meteors, molten upheaval, wall of fire

3/day each: comprehend languages (augmented to tongues), enlarge/reduce

1/day each: gaseous form, image (augmented to major image), invisibility, plane shift (self only)

Variant: Genie Powers. Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.

Disguises. Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise spell at will, often with a longer duration than is normal for that spell.

Wishes. The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn’t a genie. Once a genie has granted its limit of wishes, it can’t grant wishes again for some amount of time (usually 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature’s existence.

To be granted a wish, a creature within 18 meters of the genie states a desired effect to it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit.

Actions

Multiattack. The efreeti makes two weapon attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 1.5 m. Hit: 13 (2d6 + 6) slashing damage, plus 7 (2d6) fire damage.

Dagger. Melee or Ranged Weapon Attack: +10 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 11 (2d4 + 6) piercing damage, plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 35 m. Hit: 17 (5d6) fire damage.

Desertsrd