Kryx RPGThemesMonsters

Dybbuk

Medium fiend (demon)
Challenge
4 (1,100 XP)

STR
−2
DEX
4
CON
3
INT
3
WIS
2
CHA
2

37
5d8+15
14
Fort
+3
Ref
+1
Will
+2
Damage resistances acid, cold, concussion, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities burning, charmed, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Speed 0 m., fly 12 m. (hover)
Senses darkvision 35 m., passive Perception 14
Skills Coercion +4, Deception +5, Perception +4
Languages Abyssal, Common, telepathy 35 m.

Incorporeal Movement. The dybbuk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. The dybbuk’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:

At will: teleport (augmented to dimension door)

3/day each: fear, phantasmal force

Magic Resistance. The dybbuk has advantage on saving throws against spells and other magical effects.

Violate Corpse. The dybbuk can use a bonus action while it is possessing a corpse to make it do something unnatural, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Will saving throw or become frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this ability is immune to Violate Corpse for 24 hours.

Actions

Tendril. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 13 (2d8 + 4) necrotic damage. If the target is a creature, its maximum health is also reduced by 3 (1d6). This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its maximum health to 0.

Possess Corpse (Recharge 6). The dybbuk disappears into an intact corpse it can see within 1.5 meters of it. The corpse must be Large or smaller and be that of a beast or a humanoid. The dybbuk is now effectively the possessed creature. Its type becomes undead, though it now looks alive, and it gains a number of temporary health equal to the corpse’s maximum health in life.

While possessing the corpse, the dybbuk retains its health, personality, Intelligence, Wisdom, Charisma, telepathy, and immunity to poison damage, exhausted level, and being charmed and frightened. It otherwise uses the possessed target’s game statistics, gaining access to its knowledge and proficiencies but not its class features, if any.

The possession lasts until the temporary health are lost (at which point the body becomes a corpse once more) or the dybbuk ends its possession using a bonus action. When the possession ends, the dybbuk reappears in an unoccupied space within 1.5 meters of the corpse.

Desert, Urbanmtof