Kryx RPGThemesMonsters

Dust Mephit

Small elemental
Challenge
½ (100 XP)

STR
−3
DEX
2
CON
0
INT
−1
WIS
0
CHA
0

17
5d6
12
Fort
+0
Ref
−1
Will
+0
Damage vulnerabilities fire
Damage immunities poison
Condition immunities poisoned

Speed 9 m., fly 9 m.
Senses darkvision 18 m., passive Perception 12
Skills Perception +2, Primal +1, Stealth +4
Languages Auran, Terran

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 1.5 meters of it must then succeed on a DC 10 Fortitude saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Spellcasting. The dust mephit is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): dune hammer, mold sand

1 mana: animate sand, desiccate, locate water, sand body, sand cloud, sandblast, slipsand

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 4 (1d4 + 2) slashing damage.

Variant: Summon Mephits (1/long rest). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Desertsrd