- ¼ (50 XP)
Axiomatic Mind. The duodrone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the duodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Maneuvers. The duodrone uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Multiattack. The duodrone makes two fist attacks or two spear attacks.
Fist. Melee Weapon Attack: +2 to hit, reach 1.5 m. Hit: 2 (1d4) bludgeoning damage.
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.