Kryx RPGThemesMonsters

Duergar Screamer

Medium construct
Challenge
3 (700 XP)

STR
4
DEX
−2
CON
1
INT
−3
WIS
−3
CHA
−3

38
7d8+7
15
Soak
2
Fort
+1
Ref
+1
Will
−3
Defense note natural armor
Damage immunities poison
Condition immunities charmed, exhausted, frightened, paralyzed, petrified, poisoned

Speed 6 m.
Senses darkvision 18 m.
Languages understands Dwarven but can’t speak

Engine of Pain. Once per turn, a creature that attacks the screamer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction.

Maneuvers. The duergar screamer uses maneuvers (maneuver save DC 14). It has 9 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: bloodletting blade, disorient, spring attack

Actions

Multiattack. The screamer makes one drill attack and uses its Sonic Scream.

Drill. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 10 (1d12 + 4) piercing damage.

Sonic Scream. The screamer emits destructive energy in a 4.5-meters cube. Each creature in that area must succeed on a DC 11 Reflex saving throw or take 7 (2d6) concussion damage and be knocked prone.

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