Kryx RPGThemesMonsters

Duergar Hammerer

Medium construct
Challenge
2 (450 XP)

STR
3
DEX
−2
CON
1
INT
−3
WIS
−3
CHA
−3

33
6d8+6
17
Soak
3
Fort
+1
Ref
+1
Will
−3
Defense note natural armor
Damage immunities poison
Condition immunities charmed, exhausted, frightened, paralyzed, petrified, poisoned

Speed 6 m.
Senses darkvision 18 m.
Languages understands Dwarven but can’t speak

Engine of Pain. Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.

Maneuvers. The duergar hammerer uses maneuvers (maneuver save DC 13). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: disorient, glancing blow, hammer through, hammering blow, knockback, spring attack

Siege Monster. The hammerer deals double damage to objects and structures.

Actions

Multiattack. The hammerer makes two attacks: one with its claw and one with its hammer.

Claw. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) bludgeoning damage.

Maul. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 9 (1d12 + 3) bludgeoning damage.

Mountain, Underdarkmtof