Duergar HammererMedium construct
- 2 (450 XP)
Engine of Pain. Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
Maneuvers. The duergar hammerer uses maneuvers (maneuver save DC 13). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Siege Monster. The hammerer deals double damage to objects and structures.
Multiattack. The hammerer makes two attacks: one with its claw and one with its hammer.
Claw. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) bludgeoning damage.
Maul. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 9 (1d12 + 3) bludgeoning damage.