Kryx RPGThemesMonsters

Drow

Medium humanoid (elf)
Challenge
¼ (50 XP)

STR
0
DEX
2
CON
0
INT
0
WIS
0
CHA
1

13
3d8
16
Fort
+0
Ref
+1
Will
+0
Defense note chain hauberk

Speed 9 m.
Senses darkvision 35 m., passive Perception 12
Skills Perception +2, Stealth +4
Languages Elvish, Undercommon

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells:

At will: dancing lights

1/day each: darkness, faerie fire

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 4 (1d4 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 9/35 m. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Fortitude saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Underdarksrd