Kryx RPGThemesMonsters

Drow Priestess of Lolth

Medium humanoid (elf)
Challenge
8 (3,900 XP)

STR
0
DEX
2
CON
1
INT
1
WIS
3
CHA
4

71
13d8+13
16
Fort
+4
Ref
+1
Will
+6
Defense note chain hauberk

Speed 9 m.
Senses darkvision 35 m., passive Perception 16
Skills Divinity +6, Insight +6, Perception +6, Stealth +5
Languages Elvish, Undercommon

Dashing Strike. If the drow priestess of lolth uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. The drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The drow has 14 mana, a mana limit of 3, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): animal friendship, guidance, poison spray, resistance, spare the dying, thaumaturgy

1 mana: call beast (2 giant spiders), detect poison, heal, protection from poison, ray of sickness

2 mana: commune, dispel magic, freedom of movement, insect plague, mass heal, restoration, web

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Actions

Multiattack. The drow makes two scourge attacks.

Scourge. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.

Summon Demon (1/long rest). The drow attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Underdarkmm