Drow Matron MotherMedium humanoid (elf)
- 20 (25,000 XP)
Dashing Strike. If the drow matron mother uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 20). She can innately cast the following spells:
Magic Resistance. The drow has advantage on saving throws against spells and other magical effects.
Spellcasting. The drow is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The drow has 29 mana, a mana limit of 5, regains its mana when it finishes a short or long rest, and knows the following spells:
4 mana: holy aura
5 mana: planar portal
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Lolth’s Fickle Favor. As a bonus action, the matron can bestow the Spider Queen’s blessing on one ally she can see within 9 meters of her. The ally takes 7 (2d6) psychic damage but has advantage on the next attack roll it makes until the end of its next turn.
Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
Demon Staff. Melee Weapon Attack: +10 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) bludgeoning damage, plus 14 (4d6) psychic damage. In addition, the target must succeed on a DC 19 Will saving throw or become frightened of the drow for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tentacle Rod. Melee Weapon Attack: +9 to hit, reach 4.5 m. Hit: 3 (1d6) bludgeoning damage. If the target is hit three times by the rod on one turn, the target must succeed on a DC 15 Fortitude saving throw or suffer the following effects for 1 minute: the target’s speed is halved, it has disadvantage on Reflex saving throws, and it can’t use reactions. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Summon Servant (1/long rest). The drow magically summons a retriever or a yochlol. The summoned creature appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
The drow matron mother can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The drow matron mother regains spent legendary actions at the start of its turn.
Cast a Spell. The drow expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.
Compel Demon (Costs 2 Actions). An allied demon within 9 meters of the drow uses its reaction to make one attack against a target of the drow’s choice that she can see.
Demon Staff. The drow makes one attack with her demon staff.