Kryx RPGThemesMonsters

Drow Inquisitor

Medium humanoid (elf)
Challenge
14 (11,500 XP)

STR
0
DEX
2
CON
2
INT
3
WIS
5
CHA
5

143
22d8+44
16
Soak
3
Fort
+7
Ref
+1
Will
+10
Defense note chain hauberk
Condition immunities frightened

Speed 9 m.
Senses darkvision 35 m., passive Perception 20
Skills Divinity +10, Insight +10, Perception +10, Stealth +7
Languages Elvish, Undercommon

Dashing Strike. If the drow inquisitor uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Discern Lie. The drow knows when she hears a creature speak a lie in a language she knows.

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells:

At will: dancing lights, detect magic

1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion

Magic Resistance. The drow has advantage on saving throws against spells and other magical effects.

Spellcasting. The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has 17 mana, a mana limit of 3, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): guidance, message, poison spray, resistance, thaumaturgy

1 mana: bane, blindness/deafness, harm, heal, inflict wounds, spiritual weapon

2 mana: banishment, bestow curse, commune, dispel magic, freedom of movement, hallow, insect plague, seeing

3 mana: contagion, dispel evil and good

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Actions

Multiattack. The drow makes three weapon attacks.

Death Lance. Melee Weapon Attack: +10 to hit, reach 1.5 m. Hit: 9 (1d8 + 5) piercing damage, plus 18 (4d8) necrotic damage. The target’s maximum health is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its maximum health is reduced to 0.

Death Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 1.5 m. or range 9/35 m. Hit: 9 (1d8 + 5) piercing damage, or 10 (1d10 + 5) piercing damage if used with two hands to make a melee attack, plus 18 (4d8) necrotic damage. The target’s maximum health is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its maximum health is reduced to 0.

Variant: Summon Demon (1/long rest). The drow attempts to magically summon a yochlol, with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action. (see notes for link)

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