Kryx RPGThemesMonsters

Drow Arachnomancer

Medium humanoid (elf)
Challenge
13 (10,000 XP)

STR
0
DEX
3
CON
2
INT
4
WIS
2
CHA
3

162
25d8+50
15
Soak
3
Fort
+7
Ref
+2
Will
+8
Defense note leather
Damage resistances poison

Speed 9 m., climb 9 m.
Senses blindsight 3 m., darkvision 35 m., passive Perception 17
Skills Arcana +9, Perception +7, Stealth +8, Wilderness +7
Languages Elvish, Undercommon, can speak with spiders

Change Shape (Recharges after a Short or Long Rest). The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form melds into the giant spider form. It can’t activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.

Dashing Strike. If the drow arachnomancer uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. The drow is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has 23 mana, a mana limit of 4, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): chill touch, minor telekinesis, poison spray

1 mana: call beast, call beast (spiders only), fear, invisibility, levitate, life drain, teleport

2 mana: bloodlust, dispel magic, eyebite, hold creature, insect plague, mind control, web

3 mana: etherealness

Spider Climb. The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Web Walker. The drow ignores movement restrictions caused by webbing.

Actions

Multiattack. The drow makes two poisonous touch attacks or two bite attacks. The first of these attacks that hits each round deals an extra 26 (4d12) poison damage to the target.

Poisonous Touch (Humanoid Form Only). Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 28 (8d6) poison damage.

Bite (Giant Spider Form Only). Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 12 (2d8 + 3) piercing damage, and the target must make a DC 15 Fortitude saving throw, taking 26 (4d12) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 health, the target is stable but poisoned for 1 hour, even after regaining health, and is paralyzed while poisoned in this way.

Web (Giant Spider Form Only Recharge 5–6). Ranged Weapon Attack: +8 to hit, range 9/18 m. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (10 Defense; 5 Health; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

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