Kryx RPGThemesMonsters

Dragon Turtle

Gargantuan dragon
Challenge
17 (18,000 XP)

STR
7
DEX
0
CON
5
INT
0
WIS
1
CHA
1

341
22d20+110
20
Soak
3
Fort
+11
Ref
+9
Will
+7
Defense note natural armor
Damage resistances fire

Speed 6 m., swim 12 m.
Senses darkvision 35 m.
Languages Aquan, Draconic

Amphibious. The dragon turtle can breathe air and water.

Maneuvers. The dragon turtle uses maneuvers (maneuver save DC 21). It has 24 stamina dice which are d8s, a dice limit of 6, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, blood in the water, fearsome beast, flesh ripper, fountain of blood, knockback (Claw or Tail only), spring attack, sprint

2 stamina dice: tear tendon

Spellcasting. The dragon turtle is a 21st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has 8 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): frighten, hydraulic push, shape water

1 mana: command, create/destroy/purify water, ebb and flow, fear, fog cloud, locate water, tidal surge, tidal wave, water jet, water whip, wave shield

2 mana: control water, drown, incite panic, wall of water, watery sphere

3 mana: maelstrom

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 4.5 m. Hit: 26 (3d12 + 7) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 3 m. Hit: 16 (2d8 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 4.5 m. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Reflex saving throw or be pushed up to 3 meters away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 18-meters cone or a 25-meters line that is 3 meters wide. Each creature in that area must make a DC 18 Fortitude saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.

Coastal, Underwatersrd