Kryx RPGThemesMonsters

Draegloth

Large fiend (demon)
Challenge
7 (2,900 XP)

STR
5
DEX
2
CON
4
INT
1
WIS
0
CHA
0

123
13d10+52
15
Soak
1
Fort
+4
Ref
+3
Will
+1
Defense note natural armor
Damage resistances cold, fire, lightning
Damage immunities poison
Condition immunities poisoned

Speed 9 m.
Senses darkvision 35 m., passive Perception 13
Skills Perception +3, Stealth +5
Languages Abyssal, Elvish, Undercommon

Dashing Strike. If the draegloth uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Innate Spellcasting. The draegloth’s innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells:

At will: darkness

1/day each: confusion, dancing lights, faerie fire

Actions

Multiattack. The draegloth makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 1.5 m., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 3 m. Hit: 16 (2d10 + 5) slashing damage.

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