- ⅛ (25 XP)
Hold Breath. The dolphin can hold its breath for 20 minutes.
Maneuvers. The dolphin uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Slam. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) bludgeoning damage.