Kryx RPGThemesMonsters

Dire Wolf

Large beast
Challenge
1 (200 XP)

STR
3
DEX
2
CON
2
INT
−4
WIS
1
CHA
−2

37
5d10+10
14
Soak
1
Fort
+2
Ref
+3
Will
−1
Defense note natural armor

Speed 15 m.
Senses passive Perception 13
Skills Perception +3, Stealth +4

Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing or smell.

Maneuvers. The dire wolf uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: grapple, spring attack, trip

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 10 (2d6 + 3) piercing damage.

Forest, Hillsrd