Dire WolfLarge beast
- 1 (200 XP)
Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing or smell.
Maneuvers. The dire wolf uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 10 (2d6 + 3) piercing damage.