Kryx RPGThemesMonsters

Deva

Medium celestial
Challenge
10 (5,900 XP)

STR
4
DEX
4
CON
4
INT
3
WIS
5
CHA
5

136
16d8+64
17
Soak
1
Fort
+4
Ref
+4
Will
+9
Defense note natural armor
Damage resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities charmed, exhausted, frightened

Speed 9 m., fly 25 m.
Senses darkvision 35 m., passive Perception 19
Skills Insight +9, Perception +9
Languages all, telepathy 35 m.

Angelic Weapons. The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two attacks.

Hammer. Melee or Ranged Weapon Attack: +8 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 7 (1d6 + 4) bludgeoning damage, plus 18 (4d8) radiant damage.

Mace. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 18 (4d8) radiant damage.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice).

In a new form, the deva retains its game statistics and ability to speak, but its Defense, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.