Kryx RPGThemesMonsters

Derro Savant

Small humanoid (derro)
Challenge
3 (700 XP)

STR
−1
DEX
2
CON
1
INT
0
WIS
−3
CHA
2

36
8d6+8
14
Fort
+1
Ref
+0
Will
+1
Defense note leather

Speed 9 m.
Senses darkvision 35 m., passive Perception 7
Skills Stealth +4
Languages Dwarven, Undercommon

Magic Resistance. The derro savant has advantage on saving throws against spells and other magical effects.

Spellcasting. The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro has 6 mana, a mana limit of 1, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): corrode, icicle, message, minor telekinesis, prestidigitation

1 mana: bestial transformation, burning hands, invisibility, lightning bolt, shadowy reprisal, sleep

Sunlight Sensitivity. While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 1.5 m. Hit: 3 (1d8 − 1) bludgeoning damage.

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