Kryx RPGThemesMonsters

Deep Gnome (Svirfneblin)

Small humanoid (gnome)
Challenge
½ (100 XP)

STR
2
DEX
2
CON
2
INT
1
WIS
0
CHA
−1

16
3d6+6
16
Fort
+2
Ref
+2
Will
+0
Defense note chain hauberk

Speed 6 m.
Senses darkvision 35 m., passive Perception 12
Skills Perception +2, Stealth +4
Languages Gnomish, Terran, Undercommon

Gnome Cunning. The gnome has advantage on Will saving throws against magic.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise

Stone Camouflage. The gnome has advantage on Stealth checks made to hide in rocky terrain.

Actions

Warpick. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 4.5/18 m. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Fortitude saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Underdarksrd