Death KnightMedium undead
- 17 (18,000 XP)
Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.
Maneuvers. The death knight uses maneuvers (maneuver save DC 19). It has 24 stamina dice which are d8s, a dice limit of 6, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
1 stamina die: block blow, charge, cripple, disorient, glancing blow, goading strike, grievous wound, hamstring, parry, shield bash, slice through, spring attack, trip, unwavering mark, whirling blade
Marshal Undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 18 meters of it have advantage on saving throws against features that turn undead.
Spellcasting. The death knight is a 21st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has 8 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:
1 mana: absorb spirit, animate dead, bane, bone armor, command, compelled duel, consumptive field, destructive wave, detect evil and good, find steed, inflict wounds, life drain, path to the grave, profane shield, protection from evil and good, ray of enfeeblement
Multiattack. The death knight makes three melee attacks.
Longsword. Melee Weapon Attack: +11 to hit, reach 1.5 m. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.
Shortsword. Melee Weapon Attack: +11 to hit, reach 1.5 m. Hit: 8 (1d6 + 5) piercing damage, plus 18 (4d8) necrotic damage.