Death KissLarge aberration
- 10 (5,900 XP)
Lightning Blood. A creature within 1.5 meters of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.
Maneuvers. The death kiss uses maneuvers (maneuver save DC 16). It has 15 stamina dice which are d8s, a dice limit of 4, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
At will: grapple (Tentacle only)
1 stamina die: spring attack
Spellcasting. The death kiss is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has 5 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
Cantrips (at will): blood siphon
Multiattack. The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature
Tentacle. Melee Weapon Attack: +8 to hit, reach 6 m. Hit: 14 (3d6 + 4) piercing damage. If the death kiss uses the grapple maneuver, it doesn’t cost a bonus action and the target is restrained until the grapple ends. The death kiss has ten tentacles.
Blood Drain. One creature grappled by a tentacle of the death kiss must make a DC 16 Fortitude saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as much health.