Death Dog

Death Dog

Medium beast
Challenge

STR
2
DEX
2
CON
2
INT
−4
WIS
1
CHA
−2

39
6d8+12
14
Fort
+3
Ref
+3
Will
−1

Speed 8 m.
Skills Perception +2 (13), Stealth +3 (14)
Senses darkvision 20 m.

Maneuvers. The death dog uses maneuvers (maneuver save Difficulty 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: grapple, spring attack, trip

Two Heads. The death dog has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions (2)

Bite. Melee Weapon Attack: +3 to hit. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a Difficulty 12 Fortitude saving throw against disease or become diseased. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its maximum health by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its maximum health to 0.

Desertsrd

Maneuvers

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.