Kryx RPGThemesMonsters

Cyclops

Huge giant
Challenge
6 (2,300 XP)

STR
6
DEX
0
CON
5
INT
−1
WIS
−2
CHA
0

138
12d12+60
14
Soak
1
Fort
+5
Ref
+3
Will
−1
Defense note natural armor

Speed 9 m.
Languages Jotun

Maneuvers. The cyclops uses maneuvers (maneuver save DC 17). It has 18 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: debilitating crush, disorient, foretold, glancing blow, hammer spin, hammer through, hammering blow, knockback, spring attack

2 stamina dice: backlash, bend luck, precognition, tremoring strike

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 9 m. away.

Actions

Multiattack. The cyclops makes two melee attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 3 m. Hit: 19 (3d8 + 6) bludgeoning damage.

Club. Melee Weapon Attack: +9 to hit, reach 3 m. Hit: 13 (3d4 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 9/35 m. Hit: 28 (4d10 + 6) bludgeoning damage.

Coastal, Desert, Grassland, Hill, Mountain, Underdarkmm