Kryx RPGThemesMonsters

Cultist

Medium humanoid (any species)
Challenge
(25 XP)

STR
0
DEX
1
CON
0
INT
0
WIS
0
CHA
0

9
2d8
13
Fort
+0
Ref
+0
Will
+0
Defense note leather

Speed 9 m.
Senses passive Perception 10
Skills Deception +2, Divinity +2
Languages any one language (usually Common)

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The cultist is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): crimson blade, dancing lights, thaumaturgy

1 mana: bleed, command, inflict wounds

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 4 (1d6 + 1) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 3 (1d4 + 1) piercing damage.

Urbansrd