Kryx RPGThemesMonsters

Cult Fanatic

Medium humanoid (any species)
Challenge
2 (450 XP)

STR
0
DEX
2
CON
1
INT
0
WIS
1
CHA
2

33
6d8+6
14
Fort
+1
Ref
+1
Will
+1
Defense note leather

Speed 9 m.
Senses passive Perception 11
Skills Deception +4, Divinity +3, Persuasion +4
Languages any one language (usually Common)

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The cult fanatic is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has 5 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): crimson blade, dancing lights, thaumaturgy

1 mana: bleed, command, inflict wounds, shield of faith, spiritual weapon

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 4 (1d4 + 2) piercing damage.

Urbansrd