- ½ (100 XP)
Hold Breath. The crocodile can hold its breath for 15 minutes.
Maneuvers. The crocodile uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
At will: grapple (Bite only)
Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 7 (1d10 + 2) piercing damage. If the crocodile uses the grapple maneuver, the target is restrained until the grapple ends, and the crocodile can’t bite another target.