Kryx RPGThemesMonsters

Corpse Flower

Large plant
Challenge
8 (3,900 XP)

STR
2
DEX
2
CON
3
INT
−2
WIS
2
CHA
−4

127
15d10+45
12
Fort
+3
Ref
+2
Will
+0
Condition immunities blinded, deafened

Speed 6 m., climb 6 m.
Senses blindsight 35 m. (blind beyond this radius)

Corpses. When first encountered, a corpse flower contains the corpses of 1d6 + 3 humanoids. A corpse flower can hold the remains of up to nine dead humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free.

While it has at least one humanoid corpse in its body, the corpse flower can use a bonus action to do one of the following:

  • The corpse flower digests one humanoid corpse in its body and instantly regains 11 (2d10) health. Nothing of the digested body remains. Any equipment on the corpse is expelled from the corpse flower in its space.
  • The corpse flower animates one dead humanoid in its body, turning it into a zombie. The zombie appears in an unoccupied space within 1.5 meters of the corpse flower and acts immediately after it in the initiative order. The zombie acts as an ally of the corpse flower but isn’t under its control, and the flower’s stench clings to it (see the Stench of Death trait).

Spellcasting. The corpse flower is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has 8 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): poison spray, poison

1 mana: confusion poison, detect poison, poison burst, protection from poison, putrefy food and drink, ray of sickness, slowing poison, toxic fumes, toxic weapon

2 mana: cloudkill, halo of spores, insanity mist, noxious plume, paralytic poison, poison bane, stinking cloud

Spider Climb. The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stench of Death. Each creature that starts its turn within 3 meters of the corpse flower or one of its zombies must make a DC 14 Fortitude saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures that are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpse flowers for 24 hours.

Actions

Multiattack. The corpse flower makes three tentacle attacks.

Tentacle. Melee Weapon Attack: +5 to hit, reach 3 m. Hit: 9 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 14 Fortitude saving throw or take 14 (4d6) poison damage.

Harvest the Dead. The corpse flower grabs one unsecured dead humanoid within 3 meters of it and stuffs the corpse into itself, along with any equipment the corpse is wearing or carrying. The remains can be used with the Corpses trait.

Forest, Swamp, Urbanmtof