Commoner

Medium humanoid (any species)
Challenge

STR
0
DEX
0
CON
0
INT
0
WIS
0
CHA
0

4
1d8
12
Fort
+1
Ref
+1
Will
+0

Speed 5 m.
Skills
Languages any one language (usually Common)

Maneuvers. The commoner uses maneuvers (maneuver save Difficulty 9). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: distract, spring attack

Actions (1)

Club. Melee Weapon Attack: +0 to hit. Hit: 2 (1d4) bludgeoning damage.

Arctic, Coastal, Desert, Forest, Grassland, Hill, Urbansrd

Maneuvers

As an action, make a weapon attack to distract the creature, giving your allies an opening.

On a hit, add the stamina die to the attack’s damage and make a Deception check opposed by the creature’s passive Insight or it is flat-footed to creatures other than you until the end of its next turn.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.