Cloud Giant Smiling OneHuge giant (cloud giant)
- 11 (7,200 XP)
Keen Smell. The giant has advantage on Perception checks that rely on smell.
Maneuvers. The cloud giant smiling one uses maneuvers (maneuver save DC 20). It has 16 stamina dice which are d8s, a dice limit of 4, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
1 stamina die: charming presence, debilitating crush, disorient, distract, feint, glancing blow, goading strike, hammer spin, hammer through, hammering blow, impale, knockback, panache, sand in the eyes, spring attack, step of the wind, untouchable
3 stamina dice: knockout
Sneak Attack (1/turn). The giant deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 1.5 meters of an ally of the giant that isn’t incapacitated and the giant doesn’t have disadvantage on the attack roll.
Spellcasting. The cloud giant smiling one is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has 5 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
1 mana: animate air, averting gust, blessing of the deceiver, control sound, cyclone, deceiver, disguise, false sensory input, feather fall, gale cloak, gale strike, gust of wind, hover, illusory script, image, invisibility, levitate, magic mouth, phantom steed, silence, steal breath, warding winds, whispering wind
2 mana: air bubble, blur, control winds, dark delirium, dream, dust devil, gaseous form, gusting sphere, hypnotic pattern, hypoxia, illusory dragon, magic aura, mirror image, phantasmal force, wind wall
Multiattack. The giant makes two attacks with its morningstar.
Morningstar. Melee Weapon Attack: +12 to hit, reach 3 m. Hit: 21 (3d8 + 8) piercing damage, or 24 (3d10 + 8) piercing damage if used with two hands.
Mace. Melee Weapon Attack: +12 to hit, reach 3 m. Hit: 18 (3d6 + 8) bludgeoning damage, or 21 (3d8 + 8) bludgeoning damage if used with two hands.
Rock. Ranged Weapon Attack: +12 to hit, range 18/75 m. Hit: 30 (4d10 + 8) bludgeoning damage.
Change Shape. The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are the same in each form. It reverts to its true form if it dies.