Kryx RPGThemesMonsters

Chuul

Large aberration
Challenge
4 (1,100 XP)

STR
4
DEX
0
CON
3
INT
−3
WIS
0
CHA
−3

93
11d10+33
16
Soak
2
Fort
+3
Ref
+2
Will
−1
Defense note natural armor
Damage immunities poison
Condition immunities poisoned

Speed 9 m., swim 9 m.
Senses darkvision 18 m., passive Perception 13
Skills Perception +3
Languages understands Aklo but can’t speak

Amphibious. The chuul can breathe air and water.

Maneuvers. The chuul uses maneuvers (maneuver save DC 14). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: grapple (Pincer only), spring attack

2 stamina dice: fling

Sense Magic. The chuul senses magic within 35 meters of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Actions

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer. Melee Weapon Attack: +6 to hit, reach 3 m. Hit: 11 (2d6 + 4) bludgeoning damage. The chuul has two pincers.

Tentacles. One creature grappled by the chuul must succeed on a DC 13 Fortitude saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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