- 4 (1,100 XP)
Amphibious. The chuul can breathe air and water.
Maneuvers. The chuul uses maneuvers (maneuver save DC 14). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: fling
Sense Magic. The chuul senses magic within 35 meters of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.
Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer. Melee Weapon Attack: +6 to hit, reach 3 m. Hit: 11 (2d6 + 4) bludgeoning damage. The chuul has two pincers.
Tentacles. One creature grappled by the chuul must succeed on a DC 13 Fortitude saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.