Kryx RPGThemesMonsters

Choldrith

Medium monstrosity
Challenge
3 (700 XP)

STR
1
DEX
3
CON
1
INT
0
WIS
2
CHA
0

66
12d8+12
15
Fort
+1
Ref
+2
Will
+1
Defense note leather

Speed 9 m., climb 9 m.
Senses darkvision 18 m., passive Perception 12
Skills Athletics +4, Brawn +3, Divinity +4, Stealth +5
Languages Undercommon

Fey Ancestry. The choldrith has advantage on saving throws against being charmed, and magic can’t put the choldrith to sleep.

Spellcasting. The choldrith is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The choldrith has 5 mana, a mana limit of 1, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): guidance, mending, resistance, thaumaturgy

1 mana: bane, heal, sanctuary, shield of faith, spiritual weapon (dagger)

Spider Climb. The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Web Sense. While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.

Web Walker. The choldrith ignores movement restrictions caused by webbing.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 5 (1d4 + 3) piercing damage, plus 10 (3d6) poison damage.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 9/18 m., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (10 Defense; 5 Health; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

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