Kryx RPGThemesMonsters

Champion

Medium humanoid (any species)
Challenge
9 (5,000 XP)

STR
5
DEX
2
CON
2
INT
0
WIS
2
CHA
1

143
22d8+44
18
Soak
1
Fort
+6
Ref
+7
Will
+1
Defense note plate

Speed 11 m.
Senses passive Perception 16
Skills Athletics +9, Brawn +9, Coercion +5, Perception +6
Languages any one language (usually Common)

Indomitable (2/Day). The champion rerolls a failed saving throw.

Maneuvers. The champion uses maneuvers (maneuver save DC 17). It has 25 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: disorient, glancing blow, hamstring, lunge, parry, slice through, spring attack, trip, whirling blade

2 stamina dice: riposte, swift strike

Bonus Actions

Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 health.

Actions

Multiattack. The champion makes three attacks with its greatsword or its shortbow.

Greatsword. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 11 (1d12 + 5) slashing damage, or 24 (3d12 + 5) slashing damage if the champion has more than half of its health remaining.

Shortsword. Melee Weapon Attack: +9 to hit, reach 1.5 m. Hit: 8 (1d6 + 5) piercing damage, or 15 (3d6 + 5) piercing damage if the champion has more than half of its health remaining.

Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 7 (1d4 + 5) piercing damage, or 12 (3d4 + 5) piercing damage if the champion has more than half of its health remaining.

Shortbow. Ranged Weapon Attack: +6 to hit, range 18/90 m. Hit: 5 (1d6 + 2) piercing damage, or 12 (3d6 + 2) piercing damage if the champion has more than half of its health remaining.

Desert, Urbanvgtm